Installation
There are two folders in the zips: the neighbourhood folder called N432 and the CC needed for the neighbourhood called Downloads.
About Polgannon
Polgannon is built on a custom neighbourhood map. I was attempting to create a sense of place from a visit I made to Cornwall a few years ago. Polgannon is a village tumbling down the steep coastal margin of northern Cornwall towards the sea surrounded by isolating and bleak moors. You will find 37 living sims (plus several dead ones including Blaise), 3 cats and 3 dogs in 17 families with 24 lots (a mix of residential and community) in Polgannon - all unique to this neighbourhood (see first few posts of the comments thread for pictures and more detail). There are four townies plus 2 NPCs (a driver and a landlord). I resisted the urge to include a Chinaman BTW. Polgannon was built in an otherwise empty AGS environment, so initially, that's all the sims you get. There are no sub-hoods, no universities, no downtowns, no shopping districts and no vacation destinations - you can add those yourself.
Issues
You will need all EPs and SPs to play - this version was made with the UC version of the game. If you don't have all, you may find stuff missing from lots or lots that won't load - there is nothing I can do about this. If you are missing an EP, it's likely Polgannon won't load at all. If you have missing SPs, you will find stuff missing in lots but you will possibly be able to load the neighbourhood. This neighbourhood wasn't made with the Store Edition.
The neighbourhood has been checked with the Hoodchecker and is clean.
First Load
On first load in a regular neighbourhood slot in game, the game might generate some of the hidden sub-hoods. The game will load pets, magic, exotic destinations and various other stealth hoods (unless you have modded your game to prevent this). What it is doing is adding NPCs and townies to your version of Polgannon. This means the initial load will be slightly longer than usual as the game copies the files and folders. There is nothing wrong with the neighbourhood.
NPCs and townies
Your game will also generate NPCs as you play. What I tried to do was keep the download file size to an absolute minimum. Although I have play-tested the neighbourhood and had it play-tested by others, the version of the neighbourhood files you will get has only been played for a very short time in order to prevent the game from generating any extra sim files. Thus, there are very few NPCs in the files (there's a driver and a landlord). As you play, your game will generate these NPCs as needed (if you have the no-regen hacks, it will only generate those it actually needs). So you will find that the first time you play a lot through the morning hours, the game will make a newspaper girl/boy and a post-person. This may cause some lagging as you start to play the neighbourhood though it will not last forever - once the NPCs are there, the lagging will go away.
Lots
Many of the lots have been fiddled about with Mootilda's Lot Expander. As a result, I strongly recommend that you DON'T try to move them around. They won't go back if you do.
Polgannon is a complicated neighbourhood and there are large lots - it is NOT recommended for smaller, less powerful machines.
Recommendations
Polgannon could make a decent stab at winning the Most Beautiful British Town Gardening competition. There are a lot of plants. To keep the gardens looking like they should and to avoid too much gardening gameplay, you might consider 'Perfect Plants' and 'Perfect Gardens' from Simbology
There are two folders in the zips: the neighbourhood folder called N432 and the CC needed for the neighbourhood called Downloads.
- Put N432 in your Neighbourhoods folder - usually: C:\Users\User\Documents\EA Games\The Sims™ 2 Ultimate Collection\Neighborhoods if you have the UC
- Put the folder called Downloads into your Downloads folder as usual
About Polgannon
Polgannon is built on a custom neighbourhood map. I was attempting to create a sense of place from a visit I made to Cornwall a few years ago. Polgannon is a village tumbling down the steep coastal margin of northern Cornwall towards the sea surrounded by isolating and bleak moors. You will find 37 living sims (plus several dead ones including Blaise), 3 cats and 3 dogs in 17 families with 24 lots (a mix of residential and community) in Polgannon - all unique to this neighbourhood (see first few posts of the comments thread for pictures and more detail). There are four townies plus 2 NPCs (a driver and a landlord). I resisted the urge to include a Chinaman BTW. Polgannon was built in an otherwise empty AGS environment, so initially, that's all the sims you get. There are no sub-hoods, no universities, no downtowns, no shopping districts and no vacation destinations - you can add those yourself.
Issues
You will need all EPs and SPs to play - this version was made with the UC version of the game. If you don't have all, you may find stuff missing from lots or lots that won't load - there is nothing I can do about this. If you are missing an EP, it's likely Polgannon won't load at all. If you have missing SPs, you will find stuff missing in lots but you will possibly be able to load the neighbourhood. This neighbourhood wasn't made with the Store Edition.
The neighbourhood has been checked with the Hoodchecker and is clean.
First Load
On first load in a regular neighbourhood slot in game, the game might generate some of the hidden sub-hoods. The game will load pets, magic, exotic destinations and various other stealth hoods (unless you have modded your game to prevent this). What it is doing is adding NPCs and townies to your version of Polgannon. This means the initial load will be slightly longer than usual as the game copies the files and folders. There is nothing wrong with the neighbourhood.
NPCs and townies
Your game will also generate NPCs as you play. What I tried to do was keep the download file size to an absolute minimum. Although I have play-tested the neighbourhood and had it play-tested by others, the version of the neighbourhood files you will get has only been played for a very short time in order to prevent the game from generating any extra sim files. Thus, there are very few NPCs in the files (there's a driver and a landlord). As you play, your game will generate these NPCs as needed (if you have the no-regen hacks, it will only generate those it actually needs). So you will find that the first time you play a lot through the morning hours, the game will make a newspaper girl/boy and a post-person. This may cause some lagging as you start to play the neighbourhood though it will not last forever - once the NPCs are there, the lagging will go away.
Lots
Many of the lots have been fiddled about with Mootilda's Lot Expander. As a result, I strongly recommend that you DON'T try to move them around. They won't go back if you do.
Polgannon is a complicated neighbourhood and there are large lots - it is NOT recommended for smaller, less powerful machines.
Recommendations
Polgannon could make a decent stab at winning the Most Beautiful British Town Gardening competition. There are a lot of plants. To keep the gardens looking like they should and to avoid too much gardening gameplay, you might consider 'Perfect Plants' and 'Perfect Gardens' from Simbology
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