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| Polgannon Progress Report July 2025 |
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Posted by: maxon - 03-07-25, 04:05 PM - Forum: Polgannon
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I’ve been wanting to post something about what I’ve been doing for quite a while now but haven’t because a) I haven’t got anything to actually show you in terms of visuals and b) I’m shy. There has been a lot of progress though and the exciting development of some new sideline projects.
New logo - how do you like it? It's a draft. I'm going to have to have a proper version made at a later date.
When I originally made Polgannon as a TS2 neighbourhood, I had lots of ideas, many of which I was unable to implement in the sims game environment as I would have wished. The essential part of Polgannon – the murder mystery – was there as was the setting and characters but some other features were not. So, when I left England four years ago and stopped teaching two years ago, I decided to return to it. I had ideas about making a new version trying to bring in the materials I originally wanted in order to round out the story and complete it to my satisfaction. I also decided on a new format for it. So the new version of Polgannon is not a Sims thing – not at all, it’s going to be a standalone story thing and, I hope, interactive – that’s the plan.
I have now completely rewritten the story. The central mystery remains but the characters have been fleshed out considerably, the plot thickened, the setting developed and, I’m pleased to say, I’ve successfully incorporated (I think anyway) most of the things I wanted to include in the original plus added some new material. The result is much closer to what I originally wanted to achieve. I’m now at the stage of trying to put it into its final form which is another mountain to climb, not least because I am going to have to learn lots of new skills. The idea is this is eventually going to be a commercial product though the finish line is still a long way off (and maybe I’ll never get there).
Other projects
Even more exciting (for me), is the development of two new ideas coming out of my work on Polgannon. One is the Fairplay Mysteries* and the other is a new project based on cold cases.
Fairplay Mysteries
The Fairplay Mysteries (its current name though that might change. It’s already had two or three names) is my first mini project. This idea developed as I was trying to work out how to make Polgannon’s mystery work: that is to say how to get the interactive story elements to work and allow the ‘reader’ to choose the path they take through the story. It’s been a bit of a tricky problem but I think I have worked out mostly how to do it.
The Fairplay Mysteries are more like short stories but are also puzzle challenges and I have already got the firm outlines for four of them with two of them more or less fully written. The first few of these will be free to play as I use the project to work out in detail how I am going to get the story systems to work. I think eventually I might use these to ask for support as I develop Polgannon which is a much bigger project and more time-consuming and, frankly, I’d like to have a little income to support me while I do it. I guess I might use Patreon to do this though I don’t particularly like that site.
Second Project
The second new project is less well developed as it is a much newer idea but I have fallen down an absolute rabbit hole recently reading and learning about real cold cases and forensic science. I already have some ideas about things I might do with that. In particular, I am finding the ingenious ways you can extract information in an almost academic way from actual data/evidence absolutely fascinating. I think I might be regressing there to my academic past here but I think it would make for a really interesting format for presenting puzzles to readers. I don’t have a name for this project yet though: Second Chance Mysteries? Maybe? (Suggestions welcome).
Upcoming
I really am at a crossroads with these projects. I have done a lot of writing in the last two years and a lot of research (it’s been fun) but I am just now settling down to work out how it is I am going to present these stories in their final form. They’re interactive which means they do not come solely in written form. I’m actually using the Unity game engine to piece it all together. It’s a challenge for me but I am hoping to get something on the chocks for release later this year. This will likely be a pair of the Fairplay Mysteries followed by other stories either of the second chance mysteries or more Fairplay. Polgannon will come at the end of the process and is likely quite a long way off.
If I’m successful, there should be more to follow on (also, there’s been a second Polgannon-type story in my back pocket for some time now).
White Willow
Because I’d like to do this as a way of earning a little money for myself (instead of being just an indigent housefrau), I have created a sort of little company for myself. This will comprise an online entity for me to operate through which is separate from my personal online presence. The name of the new entity is White Willow. Further down the line, there will be a website, Discord server and so on.
I’ll post later once these get rolling so you can follow what I’m doing if you like.
If you are interested in play-testing the first Playfair Mysteries for me, you can get in touch with me via my email at:
whitewillowstudios@gmail.com
I will be needing some help testing the new systems and will be grateful to anyone who is willing to give me a bit of feedback.
* A fair play mystery (whodunnit), is a type of detective fiction where the author provides the reader with all the necessary clues to solve the crime alongside the detective
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| Polgannon Progress Report Feb 2023 |
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Posted by: maxon - 11-02-23, 12:13 AM - Forum: Polgannon
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(most hated man in Polgannon)
So Polgannon. I’ve been doing a lot of work on it. For those of you who have played the neighbourhood (and solved the crime! or tried to anyway), you might think it’s done and dusted and wonder why I’ve been working on it.
Well...
I’ve been thinking about this for ages and it has been something I’ve wanted to do for a long time. Late last year, I finally launched a new project with Polgannon and its follow-up story Market Bannaby, to convert it into a new format. I have some very modest financial backing to get me started. This is going to be a sort of interactive story.
The work I have done on it has been in developing the end of the story which was (naturally) left open-ended in the Sims version since what I was providing there a neighbourhood to play from the murder of Blaise forward. Your own version of Polgannon, if you would. I’ve also done a lot of work on the characters to develop their tales, especially Ruan and Margaret who were deliberately left somewhat blank as characters in the Sims version. And I have been working on the supernatural theme for the story (yes, there was one) which got somewhat lost in the Sims version because I couldn’t work out how to make it work in the Sims neighbourhood. It’s the same story but a fuller, more thoroughly realised version of it.
I don’t want to say too much about it all at the moment as I’m not sure I can even do this. But I’ve been having an awful lot of fun planning things and writing stuff. The aim is to produce something commercial (though I’m hardly expecting it to make my fortune). I have even set up a Patreon page for the project (NB I am NOT currently looking for Patreons but will post the link later if you’re interested. I’m not sure I’m going to use Patreon anyway since it doesn’t allow for a zero cost basic level membership). There’s probably going to be a dedicated website down the line too. For the time-being though, information about Polgannon will be posted at tflc in this section and also on my Polgannon tumblr here.
There, I did it, I finally made The Annoucement
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| Polgannon News 1 - Dec 2022 Solution |
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Posted by: maxon - 03-02-23, 04:28 PM - Forum: Polgannon
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I posted this on the Polgannon tumblr blog in Decxember 2022 HERE
Polgannon News 1 - December 2022
I have a couple of things to report about Polgannon and, to some extent, something to say about what I’m doing at the moment and will be doing in the future. I’m going to put the update into two posts to break it all down a bit.
Polgannon, Hall of Fame and the True Solution!
Polgannon Stream
Earlier this year, Tea Addict – a much loved member of the simming community and Sims 2 streamer – played through Polgannon live on her Twitch stream channel (linky). I attended most of the streams providing background encouragement and the occasional bit of help. I really, really enjoyed it. I’m not kidding. For me, it was a lovely experience seeing people having fun with something I’d made.
TeaAddict and her cabal of watchers looked at the murder scene, deplored Blaise, collected information from all the residents of Polgannon, went through all the evidence and motives and discussed the many shady and dreadful characters – suspecting many along the way. However, they worked very, very hard, TeaAddict did her homework(!), they sorted through the evidence and, collectively, they (streamer and watchers) came to a successful conclusion. Hurrah! The streams are a lot of fun: lots of laughing, tea drinking and pointing collective fingers at sus characters.
So following on from that..
Hall Of Fame
Following on from that, the true solution to Polgannon has now been in the public domain for some time. For this reason, I am now closing the Hall Of Fame with TeaAddict and her stream community members the last on the list of successful solvers.
This is the final list of successful solvers of Polgannon's mystery (or the ones who contacted me with a proposed solution that was correct): HERE, Congrats to them.
This does not mean you cannot contact me, if you want to have a shot at the solution by yourself. I will still respond with a breakdown of why you are wrong (or possibly right) but I will not now add your name to the list of glory. Sorry.
The True Solution
Tea Addict has now uploaded all of the streams to her You Tube Channel and you can go and watch them if you’d like to. If you really just want to know whodunnit, you may want to skip to the final broadcast in the series with the solution:
The point where they actually got to the solution is from about 1hr:20mins. They’re searching for the murder weapon and find it! They knew it was there somewhere because it’s in the CC collection for the neighbourhood! This lead them, bearing in mind the evidence they had uncovered, to the correct conclusion about who it was who murdered Blaise Penhaligan on All Hallows Eve!
TeaAddict’s UTube Channel where you can watch the whole series (along with other things she’s done and is doing) is here.
And her Twitch channel is here. She broadcasts 2-3 times per week.
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| 3. Early Days - Goths |
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Posted by: maxon - 14-09-22, 08:14 PM - Forum: Tales from Little Carping
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So you might be wondering why Mercer was so bad, what happened to Cecilia and how did the Sororah sisters end up with one dad apiece. It all started in October 2004. I managed to get a whole lot of play in in Little Carping, before the release of University in March 2005 when, finally, I brought in some new characters so the following stories are about the early residents of Little Carping. The Goths, Vaughans and Phoebe Sororah all moved on quite considerably during that very brief time just after the game released and the arrival of the University expansion. It’s kind of strange writing up these stories more fully after so much time. The original events were much more fragmented of course, and I kind of melded the sims responses into a story for each family based on my interpretation of what they did. When I talk about Randolph’s response to Cecelia’s boredom and frustration below, for instance, he did actually have the gall to lecture her one evening. If I had been Cecelia I would have punched him but she just apologised at the time. Still, Cecelia’s frustration stuck at home looking after Gunther, as a knowledge sim, was very apparent at the time.
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The senior Goths quickly settled into a large square house (based on their house in TS1) on the most exclusive road (Buckingham Road) in Little Carping. They had almost no money left after the purchase of the house and grounds and much of the interior was not even furnished but they still just managed to buy it. Randolph though thought that it was important for them to live in a property commensurate with his social standing and Cecelia’s for that matter – Randolph had married in Cecelia, a scion of the Crumplebottom family of course.
The house has an impressive entry with two story windows and a double stairway to the upper level. To the right is a large dining room at the front and a kitchen behind. The kitchen had some furnishing (in blue!) but the dining room was unfurnished at first. To the left of the hallway is the lounge (or drawing room probably for the Goths), furnished in red and cream. This was also unfurnished at first. Behind that is Randolph’s study and then across the back of the ground floor is a music room (nothing in there at first, LOL) and the downstairs bathroom. Just in front of that is a set of stairs which lead to the cellars. Going upstairs, there is also a large landing space with five bedrooms to the sides. The master bedroom is at the front of the house to the right with an en-suite bathroom. There is another large bedroom on the left frontage. Three smaller bedrooms are at the back of the house. Only two rooms had beds at first – there was nothing else up there apart from bare wooden floors and one small wall light on the landing – they couldn’t even afford to decorate the walls. Randolph and Cecelia got depressed just going to bed.
I’ve always liked having sims earn absolutely everything they have – I don’t use money cheats all that often. In buying the plot of land and building the shell of the house, the Goths were practically broke. They had one toilet and a fridge, counter and sink downstairs and a bed and crib upstairs. There were several rooms where the windows had not been put in and the upstairs landing had no bannisters (so watch your step in the one light dark up there – sadly sims don’t fall off edges). So although Randolph had a place to live that was sufficiently impressive and reflective of his status as a representative of the Goth family, they were flat broke and he had to get to work pretty quickly.
Randolph naturally went to see his father - “I need a job, father”, he said, “or Cecelia and I won’t be able to manage.”
- “You will need to learn the ropes my boy, if you’re to be any use to the firm” said his father
and so Randolph started at the very bottom in the mailroom at the family firm and started bringing home a small salary with which to keep the family afloat. For the first few years, they were living hand to mouth buying food and paying bills and occasionally buying some décor or furniture to open up a bit more of the house to use. Most evenings were spent studying for the skills and knowledge Randolph needed for work leaving little time for his wife and son. After that, he also had to spend quite a bit of time socialising and pressing flesh to develop the necessary friendship network in order to advance. And advance he did, as time passed, Randolph was a success at work, earning several promotions in rapid succession.
In the meantime, Cecelia stayed at home. She spent most of her time reading cookery books with the aim of not incinerating her entire family at dinner time. She did wonder why she had spent all that time at school studying hard and doing well when what she ended up with was caring for a small child all day, doing the housework and not a lot else. Little Carping offered her little in the way of distraction and entertainment. The only community spaces at that time were a grocery, a clothes shop and a – albeit nice – little park. “There only so much shopping and strolling I can do,” she complained to Randolph one evening, “and you can’t have an intelligent conversation with a small child.”
“I really think, as my wife, you need to remember what I am trying to do for our family,” Randolph responded pompously, “I need to come home to a quiet well-ordered house and to be able to get on with preparing for work.”
Cecelia then became pregnant again and barfed all over the place – apparently Randolph didn’t need to spend absolutely all his time pursuing knowledge and skills. The physical toll of the pregnancy, her constant hunger and tiredness, plus looking after Gunther’s needs, meant she hadn’t time to get round to everything and much of the housework got left undone. Randolph was often doing his studying surrounded by dirty pots from breakfast which meant the socialising he had to do was done outside the house since it was not a pleasant place to invite people over. Cecelia was miserable and found herself thinking back to when she was at school. “I was such a good student,” she thought, “I enjoyed it so much.”
Poor Gunther was stuck between a bored and increasingly fractious mother and a father who had no time to spend with him.
On the other hand, Randolph’s success meant more money coming into the house in wages and a series of bonus payments. This meant that completing the build by inserting windows and the occasional door and decorating and furnishing more spaces was possible. They furnished the lounge (in the aforementioned red and cream) and bought a TV so Cecelia had at least something to watch and pass the time. They bought an easel to stick in the study though that appealed more to Randolph than Cecelia. He needed the creativity points. They were even able to afford a new bed for Gunther when he aged up which was fortunate as Marianne arrived shortly after. She was a brown haired, grey-eyed baby like her mother.
Then, while partially furnished (they may have had the piano by then), they invited the Headmaster of the local public school (one Vince Walter*) over and Cecelia gave him Mac n Cheese for dinner (not burnt). Both Randolph and Cecelia schmoozed for all they were worth and Gunther showed Mr Walter the piano. Gunther got into the local public** school – probably more on the Goth name than how impressive the Goth residence was at the time I should imagine. The Mac n Cheese was probably good though – Cecelia is pretty clever and practical after all and she had several points in cooking by this point.
So Cecelia was bored and being lectured to by her ambitious distant husband with a small baby to look after, Randolph was out most of the time with work concerns and Gunther went off every morning in his natty school uniform. Randolph tried not to show disappointment in Gunther’s slow academic progress. Because he was a bit slow. Poor Gunther.
* This is the early days of the game remember, so I still had all the regular Pleasantview townies in the game. I got rid of them all later
** yeah, I know private school in America but I’m British so I’ll call it public school. Actual schools for the public are called state schools here.
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